SHWEEBS: personal pedal-powered pods

TRAFFIC jams. Being stuck in traffic has got to be in the top five on the list of peoples’ most hated things in the world – right after Bob Mugabe, taxes, Telkom and getting toffee stuck on the roof of your mouth.

I have seen murder develop in the eyes of the calmest looking drivers when caught between throngs of cars. It’s hard not to get slightly ticked off and lose it – suddenly finding yourself bashing your way through the metallic queue, foot flat on the pedal, with a criminal reputation mounting up, and laughing hysterically.

No. We need to restrain ourselves from doing that. I find that the best self-therapy is to turn up the air-con (or heater), wind up the windows thus blocking out the sounds of hooting and swearing, and listen to Bob Marley.

The Shweeb monorail system consists of two 200 metre long overhead rail circuits that vary in height between two and four meters above the ground. Under the tracks hang high performance pedal powered vehicles. Between one and five vehicles can be loaded onto each track enabling teams to race each other or race against the clock.

The Shweeb monorail system consists of two 200 metre long overhead rail circuits that vary in height between two and four meters above the ground. Under the tracks hang high performance pedal powered vehicles. Between one and five vehicles can be loaded onto each track enabling teams to race each other or race against the clock.

However, our traffic nightmares may soon come to an end thanks to an invention known as the Shweeb. And this is not just some fancy new swearword, but the world’s first human-powered monorail.

"Shweeb" means "to float" in German, and is a self-enclosed, pedal-powered pod which is already in use at an amusement park in New Zealand. The team of designers who developed the Shweeb not only see the pod as a vehicle of amusement, but as an environmentally-friendly replacement for personal motor vehicles in traffic congested cities.

The idea was conceived by designer Geoffrey Barnett while on holiday in Tokyo – one of the world’s most heavily conjested cities. Barnett implemented the idea in his adventure park - Agroventures - in New Zealand, which is partially a proof-of-concept for an ingenious, high efficiency, no emission urban transport system.

How it works
The Shweeb uses a monorail system to guide users along a pre-determined path, with each pod being powered by the rider. According to the official Shweeb website, to travel in a Shweeb takes only half the energy required to ride a regular bicycle, and only 1/3 the energy of a mountain bike to pedal (since it is enclosed and there isn’t the rolling resistance of the tyres to compensate for). For even greater efficiency, Shweebs can be linked together for less air resistance and more pedal power.

Speeds
The pods are far more aerodynamically efficient than a bicycle too. Most riders see speeds of around 45 km/h, but on a longer circuit with a much longer straight, the Shweeb can reach up to 70 km/h.

Shweeb insideSuch speeds are rather impressive when considering that the average speed of a car in London these days is a mere 13km/h (due to traffic). This is the same speed that cars could reach 100 years ago – before the demonic birth of rush-hour.

What’s more, when taking tight corners the pods can swing out as much as 60 degrees; but unlike a bike or motorcycle, there is no danger of losing traction and crashing.

Barnett has spent six years developing how to efficiently transfer pedal power to drive wheels enclosed within a monorail track while allowing the vehicle to swing freely underneath. The hard wheels on the steel rail mean that there is very little rolling resistance, and riders have shown that you do not have to be an Olympic athlete to power the pedals.

The future
Shweeb futureBarnett foresees the future use of his high efficiency, no emission urban transport system: "Here’s how it works. You get up in the morning; descend to the second level of your apartment building where there’s a Shweeb port and empty Shweebs waiting for you. You cruise over the top of the traffic jams. You don’t pay parking. You’ve produced no pollution. You arrive at work fit, healthy and ready to go!" says Barnett.

An exciting aspect of the Shweeb is how it could address problems of health and fitness relating to lack of exercise in certain nations. Of course you will always get lazy Shweebers who don’t pedal, hold up the traffic and simply get taken for a ride; but any ticked off, speeding Shweebers won’t be able to knock others off the rails.

"Shock absorbers between the vehicles ensure that vehicles come together smoothly. When a fit rider comes up behind a slower rider, the impact is cushioned and they act as a single unit. The rider at the rear is sitting in the slipstream of the leading rider and is able to put all their power into pushing the lead vehicle," says Barnett.

So it appears that road rage would no longer be an issue in a Shweeb world. In fact, two Shweebs acting together will always travel faster than either rider separately. Even if the lead rider were to stop pedaling, the energy required to maintain a vehicle’s momentum on a flat track is minimal.

Make way for Shweebways
The logistics of getting Shweeb systems up and running in countries around the world is not as difficult as one might think. "The urban Shweebrail network is inexpensive, has a tiny footprint, and each Shweebway requires only a square meter of airspace,” says Barnett. “It’s safe, silent and sustainable."

Not only are Shweebways inexpensive to build, but the pods come cheap too. In fact, you would never even need to buy one. “You don’t own the Shweeb,” says Barnett, "you use it like a shopping cart. Empty vehicles are restocked to wherever they are needed."

Imagine it now: climbing into a slick Shweeb after a day’s work, laying back and sailing above congested traffic during rush hour, getting a daily workout with gentle pedaling, enjoying a great view of the city, all while listening to Bob Marley… Sign me up!

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GAMING: The multi-billion dollar gaming industry

WE are currently experiencing an historical era as the gaming industry envelopes us. Doug Lowenstein – the President of the Entertainment Software Association (ESA), put this perfectly in words by saying:

"Decades from now, cultural historians will look back at this time and say it is when the definition of entertainment changed forever" - Doug Lowenstein, ESA President

The gaming industry has become one of the largest contributing forces behind the growth and stability of the North American economy. Reaping in $9.5 billion (roughly R76 billion) in 2007 – according to the ESA – the gaming industry is just short of making as much money as the film industry (which made roughly $10.2 billion last year). However, computer and video game software sales have tripled since 1996, and with the rate that new games and technologies are being developed, I'm certain that the gaming industry will far exceed Box Office sales in the very near future.

Future Archaeologyfuture archaeology

Some other interesting figures produced by the ESA are that 67% of American households play video and computer games – the bulk of which believe that it has brought their families closer together. Furthermore, the majority of the statistical results show that teenagers under the age of 18 get permission from their parents before buying any of the gruesome R18 games. If such innocence is indeed truthful, then is the gaming industry all that bad?

I just wish that South Africa would develop a best-selling game that would 'wow the world'. Surely we have the capability to do so? Yet I suppose our society, which is so charged with being politically correct, would prevent us from developing say a first-person shooter game based on the Anglo-Boer War.

If only that were easier, and our software developers would cease emigrating overseas where they are more appreciated, we could overcome some of our other financial difficulties...

Related post: Too hot to handle: Future gaming & PCs

Links:
Plunkett Research Ltd.
The Entertainment Software Association
Video games don't hurt movie sales if you make good movies

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HAWT: A brief look at gaming on future computers

IT'S the year 2010. You've been playing your favourite computer game for the last two hours. You've become oblivious to the loud whirring sound your PC's fans have been making. Suddenly you smell smoke. The next thing you know - your trusted PC has committed arson!

Intel’s Chief Technology Officer Pat Gelsinger predicts that with the current rate of progress PC chips by the end of the decade will be as hot as the exhaust gases emitted from a rocket engine; and not long after that, PC chips may become as hot as the surface of the sun!

Luckily for gamers, Quantum computing and biological computing are two growing technologies that are helping to prevent future risks of our PC’s setting fire to our houses. Refining techniques and computer technicians have found that silicon is just as useful for keeping chips in computers cool as it is for enlarging breasts. And as far as speed is concerned, current trends show that the number of transistors on these silicon chips have doubled every two years.

Makin' bacon on a PC chip ...
EishSeveral techno-pessimists have also been worrying about the idea of future computers becoming larger than our flammable houses. In 1949 Popular Mechanics predicted that computers in the ‘future’ would weigh no less that 1.5 tons. Yet the reassuring fact of the matter is that the advance in technology far outruns such predictions, and newer computers have rather shown to be getting smaller.

One prediction that is highly probable, however, is that future technology is bringing us frighteningly close to producing our very own matrix – a virtual, simulated world inhabited by computer programs so complex that we think they are actual people. And with the development of Virtual Retinal Display sets, it will soon be possible to immerse oneself into this virtual world, and in a sense, live it.

It seems that the only technological innovation missing at this point is how to pee without having to go to the bathroom ...

Related post: Multi-billion dollar gaming

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BIOMETRICS: Finger scanning could replace keys, bank cards & passwords

Finger scanning technologies have been a focal point of futuristic films such as Minority Report for years, yet they are currently finding their ‘footing’ in the real world. In fact they are likely to become an integral part of people’s everyday lives just as keys, bank cards and passwords are today.

A recent example of a finger-scanning technology is a cash machine developed by Hitachi in Japan, which uses a biometric security system that allows users to pay by simply having their finger scanned. The system scans and identifies the user’s veins on their finger – serving as a regular credit or ATM card.

Hitachi plans to launch an experiment in September this year to see whether it is commercially viable to introduce the system to banks, shops and other businesses. However, related technology is already being used by Japanese banking giants such as Mitsubishi to identify clients.

Fingerprint Reader

Biometric cash machine

Today such technologies can be found in police stations, high-security buildings and on PC keyboards. The pros and plentiful – such as not having to carry around credit cards, memorize PIN numbers and access codes, and being freed from the anxiety of losing one’s digitized identity as a consumer (it’s not exactly easy to lose one’s fingerprint). However, several cons exist too: instead of being asked for “your money or your life” you might now be faced with having to give up a finger instead!

Movies have already illustrated this worst case scenario (i.e. using a severed hand or finger to get past a scanner security system), yet technological innovations are finding ways to equip machines with heat and pulse detectors to verify whether a finger is in fact alive or not. However, all is not cream and cake; such systems can still be fooled by the more skillful criminal making use of gelatin or print molds of a real finger.

Although the pros seem to outweigh the cons when it comes to unleashing finger-scanning technologies on a mass scale, one can understand the anxieties of the everyday consumer. What it basically boils down to is that if “somebody steals your fingerprints, you’re pretty much out of luck for the rest of your life”.

Related post: The Power of Thumb

Links:
www.physorg.com
www.engadget.com
www.howstuffworks.com

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