ALCOHOL: The pharmacology of booze and brains

IF there is one discovery that has arguably been the most influential in human history, it’s alcohol. Alcohol is up there with caffeine as one of the most widely used drugs in the world. It has helped shape human societies for millennia and influences nearly everyone either directly or indirectly. In fact, many anthropologists would argue that you can divide the human race into three distinct tribes – those who drink occasionally, those who actively avoid alcohol and those who seize any opportunity to drink it.

Most people will quietly organise their lives around access to or avoidance of the drug alcohol. Many animals like to drink, including monkeys and elephants, and it has been happening for millions of years. Alcohol has become so ingrained in our culture that traces of alcohol-use can be found in out DNA.

A quirk of evolution

Poisonous alcohol (image: alcoholdetoxadvise.com)Alcohol is a naturally produced substance which first entered our world millions of years ago via a symbiotic relationship between yeast and the cherry fruit. Yeast lived within the fruit which was at risk of being eaten by various insects. To protect itself and its host, yeast began to convert the sugars in cherry fruit and produce the poisonous bi-product, alcohol, which killed any cherry-hungry insects. When the fermenting fruit was discovered and eaten by man, our long-lasting relationship with alcohol began.

There is no doubt that alcohol is poisonous to humans too. In fact just 29mils of pure alcohol (ethanol) injected into the bloodstream would kill a man. It is also a very unique and hardcore drug. Pharmacology reveals that alcohol affects the same neurotransmitters in the brain that are targeted by drugs such as cocaine, heroin and Prozac.

The pharmacology of alcohol

For most people, alcohol has a powerful calming effect. Two shots of distilled booze is the equivalent of taking a mild tranquilizer. This is why alcohol is offered on planes soon after take-off. The ‘buzzing’ effect is a result of dopamine being triggered by alcohol, which is the same neurotransmitter that cocaine targets. Serotonin makes us feel good and is triggered by both alcohol and anti-depressants. Feeling like you can take on the world after a good few drinks or feeling severely ‘spaced out’ is the same sort of effect you would feel if you were to inject heroin.

Of course, alcohol affects each of us differently and our relationship with the drug changes as we change. Body size, fitness level, metabolism and gender are a few of many factors that determine how alcohol will affect our brain chemistry. However, a recommended weekly allowance has been calculated at 24 units for men and 14 units for women per week. Twenty-four units equals two bottles of wine; 14, a bottle and a half.

Beer (image: topnews.in)Personality type and social context are also huge factors when it comes to accessing one’s drinking habits. Knowing someone’s relationship with alcohol would reveal a lot about that person’s life. But for most of us, alcohol has formed a pivotal part of several social situations. Weddings, parties, graduations, funerals, promotions, birthdays and anniversaries are just a few of these. Drinking has almost become synonymous with celebrating.

The hangover

The unfortunate hangover of all this is that there has been a huge increase in the number of people admitted to hospital for alcohol-related problems. This has caused much concern for those in the medical profession and a move has been made to create a new designer drug to replace alcohol. The idea is to be able to add a pill to a soft drink and enjoy all the benefits and euphoric effects of alcohol without being harmful or addictive. Although any chemical substance that makes us feel good has the potential of becoming addictive. People can even be addicted to running for the endorphin release.

Many pharmacologists would argue that if alcohol was ‘discovered’ today it would most certainly be banned or at least more controlled than it currently is. But perhaps we don’t really want to know that much about alcohol as a drug. In the end, many of us might choose to be blissfully boozed and ignorant.

The best way for alcoholics to turn over a new leaf is to sign up for alcohol and drug addiction rehab programs.

Related Article: How wine changed the course of history

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WII REVIEW: Getting in shape with the Wii Fit

MY first experience with a Nintendo Wii saw me breaking a sweat after playing a few rounds of virtual boxing and losing a tennis match. Now people around the world are getting on board one of the first gaming platforms that actually encourages family fitness and health.

Wii Fit is a video game developed by Nintendo for the Wii console and has been dubbed as an example of 'exercise gaming'. Inspired by sumo wrestlers' needing to weigh themselves with two scales, Wii Fit uses a unique platform called the Wii Balance Board which senses both weight and shifts in movement and balance. It can also calculate a person’s body mass index (BMI) when provided with their height. It then tracks a user's "Wii Fitness Age" through a daily body test basing the result on the user's current age, weight, and athletic ability.

Working out on the Nintendo Wii Fit

Working out on Wii Fit

Getting in shape with the Wii Fit

The unique balance board has taken almost two years to develop, and the Wii Fit game today has about 40 different activities. Training on Wii Fit is divided into four categories: aerobic exercise, muscle workouts, yoga poses, and balance games. The activities provide a core workout, emphasising controlled movements rather than overexertion.

The featured muscle workouts are what you might find yourself doing at the gym. These include press-ups, rowing squats, stretching and the like. The aerobic exercises might find you jogging, hula-hooping, or punching the air with rhythmic boxing.

It gets more fun with the Nintendo balance games, which range from ski jumping to tight-rope walking, and features a game called Penguin Slide – whereby the player has to catch fish whilst balanced on a piece of ice. When you're done pretending to be the penguin from Surf’s Up you can pose as your favourite Anime character by doing the Half-Moon, Cobra, Warrior, or Palm Tree yoga poses.

New activities can be unlocked by gaining "Fit Credits" which are accumulated in a "Fit Bank". Each minute of Fit Credits is equal to the number of minutes doing an activity rather than the number of minutes of overall gameplay. At certain stages, new yoga poses or muscle workouts are unlocked based on the total time spent working out. Being the best at an activity with a 100% score, or playing an activity a certain number of times, unlocks more rigorous versions of that activity.

Wii Fit also allows a player to keep track of their activities outside of the game, such as gardening, walking, and playing real sports matches, which are then added on to the player's activity log, but not included in the daily exercise time.

Some of the games allow the player to watch TV while getting instructions or rhythm through the Wii remote speaker. You can even get your own personal virtual trainers to talk you through the different activities and make suggestions for improvement. Furthermore, different people in the same household can use Wii Fit and track their progress separately.

Wii Fit has sold more than 2 million copies since it’s release in Japan at the end of 2007, and was launched in the States (where it is perhaps needed most) on 19 May 2008 with an exclusive release at the Nintendo World Store in New York City.

The Nintendo Wii is also the first video game system ever included in the President’s Challenge - a program of the President’s Council on Physical Fitness and Sports that encourages all Americans to make physical activity a part of their daily lives.

There is little information regarding how Wii Fit has been received in South Africa, but it has at least reached out shores and is available in stores for R1000.

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For more information visit:
www.nintendo.com or
www.mybroadband.co.za

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