STEAM: And the future of the video game industry

DIGITAL distribution giant and gaming platform, Steam, has fast become the Google of the gaming world – reaping in an estimated US$468 million (roughly R3.1 billion) in revenues through June 2011, according to mygaming.co.za. This attests to the fact the gaming industry has become one of the fastest growing industries in history.

Using Steam has become compulsory for ardent PC gamers, who are forced to use the platform to buy, install and update several of the latest gaming titles. According to Wikipedia, as of July 2011, Steam had over 30 million active users and offered over 1 300 game titles. It is estimated that Steam has a 70% share of the digital distribution market for video games.

The Steam platform
The Steam gaming platform

The idea of creating a centralised online platform to distribute games and related media online was, in part, a move towards combating software piracy – specifically pirated games. To play a store bought game that is powered through steam requires one to register a Steam account. One then has to be logged into Steam to install the game, update the game, play the game and be offered a host of promotional adverts upon exiting the game.

In bandwidth-stricken countries such as South Africa, one can imagine what a schlep this can be. In my experience, if a newly released game if bought through Steam, it can take up to two days to download and install. Thereafter Steam automatically updates your newly bought game, which can take another day or two. If your bandwidth hasn’t run dry by this point, you then have to log into Steam before you can play your new game for the first time.

The benefits of Steam

One can understand the benefits that gaming platforms such as Steam offer. They have made it extremely difficult for impoverished gamers to play pirated titles; it automatically patches and updates your game collection, and it offers you downloadable content for your favourite titles. It does also offer a lot of specials and promotions, whereby one can easily transfer and convert your money into US dollars and buy games via the web for cheap. In fact, purchasing games through Steam is so simple that it can be dangerously addictive.

However, this is not to mention that the Steam servers are often running at full capacity whereby one is put on a waiting list to play. I was once informed that my newly installed and updated game would launch in approximately five days. Bearing all this in mind it’s fair to say that Steam is having a negative impact on many game consumers who don’t necessarily want to play multiplayer.

Market research

Anti-piracy aside, Steam most certainly uses its cleverly crafted platform for market research purposes. A Steam user’s page includes some brief personal information, details of any games owned, as well as the number of hours played in each game. Steam admits that it collects and reports anonymous metrics of its usage, stability, and performance and uses this information to justify implementing new features.

However, a lot of this information is collected without notifying the user or offering an opt-out. Some of these metrics are also available publicly, such as what games are being played or statistics of a player’s progress in certain games. Last year, Steam announced that they would begin collecting a list of users' installed software as well.

Steam critiques

Steam has been criticised for allowing developers and game publishers to change prices and restrict game availability depending on the locations of users. Despite the reduction in manufacturing, packaging, design and distribution costs, this can cause some games to cost more than their retail prices. Steam has also been heavily criticised by European users for pricing games much higher in Euro-zone countries.

Furthermore, according to the Steam Subscriber Agreement, “Steam's availability is not guaranteed and Valve is under no legal obligation to release an update disabling the authentication system in the event that Steam becomes permanently unavailable.” - www.gamefaqs.com

Ardent PC gamers can argue for or against the value of Steam. However, if history has taught us anything, it is always wise to be cautious of that which is powerful. However, with Steam now being in the position of power that it is, has implications for gamers worldwide. In our liberal and democratic age, I suppose the biggest concern is a lack of choice.

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NEWS FLASH: MWEB to host an additional 53 gaming titles locally!

MWEB is continuing to expand its online gaming offering through its existing partnership with Gameservers.com. Riding on the back of the successful launch of Call of Duty: Black Ops, MWEB is looking to expand its platform further to ensure that local Internet users have a superior gaming experience.

To support this, the Interent Service Provider will be hosting a further 53 Gameservers.com titles on its network, including the likes of the popular Counter Strike, Battlefield and Medal of Honour.

“Online gaming is a key focus for us in 2011 and we are excited by the growth that we’re seeing in this space. Our goal is to position MWEB at the forefront of online gaming in South Africa,” says Derek Hershaw, CEO of MWEB ISP.

To further support these additional titles and to ensure a flawless end-user experience, the ISP has deployed its own Steam server allowing South African gamers to get automatic updates on their favourite games. Steam has servers all over the world, which host several major gaming titles.

“The decision to deploy a Steam Server is another value added service to our customers and means that they won’t need to worry about hunting for patches and spending hours downloading updates on unsolicited websites,” explains Hershaw.

The new gaming titles and the Steam servers will be hosted in MWEB’s Cape Town and Johannesburg data centres to ensure that customers have a superior gaming experience.

Both MWEB and non-MWEB customers will see benefits from the local hosting of the games and Steam servers as they will no longer have to connect to international servers.

- Issued on belhalf of MWEB and Greater Than

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FUTURE MMOS: When gaming, the web and reality cross over

GAMING has become one of the fastest growing industries in the world today. With millions of people currently playing single online titles such as World of Warcraft, while still managing to show a steady growth curve, the sky is not even measurable as the limit anymore.

online gamingEven if you’re not an online gamer, nor are you familiar with massive multiplayer online role playing games (MMORPGs), it is still interesting to know what the future of online gaming may hold and the impact that it will have on the entertainment industry as a whole. We may even see the first attempts at a crossing over of gaming, the web and reality.

The unique aspect of MMORPGs, such as WoW is that they are constantly changing. With continual updates and expansions being developed, as well as the social bonds that are formed between players online, MMORPGs are perpetual by nature. Player activity actively changes these massive gaming worlds, keeping them fresh and ever-evolving.

For gamers, MMORPGs are exciting virtual worlds into which we escape to have countless interesting adventures. For the rest of the world, a MMORPG is a form of entertainment - comparable to books or movies, just more interactive. Games are also able to story-tell like no other genre and newer technology­ is making gaming more visually appealing than ever before.

MONEY, MONEY, MONEY!

To put gaming investment into perspective, to develop a MMORPG the same scale as WoW costs anywhere between $60 million and $100 m. With that sort of money you could theoretically buy a new game every 10 minutes for the next 20 years.

dollarDeveloping MMOs is therefore a life or death risk, but with the decade-long success of WoW (which has certainly set the benchmark — reaping in over $1 billion every year) we can certainly expect to see more MMOs being developed in the foreseeable future.

The only scary part is that online games such as WoW are designed to be played at the exclusion of everything else and thrive on how much of the player’s time they can consume. There was even that case in 2009 where a young Chinese girl died of exhaustion after playing WoW for several days straight. However, MMOs are not something to be feared, and it is interesting to follow their evolution and study their compelling nature.

FUTURE ONLINE GAMING

With WoW having monopolised the online gaming market, it may take some time before we see a new and innovative release come to our screens. However, the fact that WoW only covers a single genre, there is a lot of room for the MMO model to evolve and grow in the future. Not everyone is into orcs and elves and medieval folklore. In the near future we may see interactive home décor­ simulations, fishing games, multiplayer­ motoring games or educational puzzle titles — all playable with others in a 3D online environment.

We’re likely to see a lot more user-generated content driving the development of future gaming too. Player-driven content is the lifeblood of MMOs and the fact that players can change the course of a game’s story will result in unique experiences for every player.

We may also see development of social­ games and web-based games in the future. These have the potential to grow and compel gamers and prove to be profitable at the same time. Sponsorship could come in the form of website links and web adverts. Farmville, for example, could have you visit www.jerrysfarmsupplies.com to get your new watering-can game card allowing you to progress further in your virtual farming endeavours.

Darth coffeeWe may also see a blending in of reality-based gaming in the near future. Having you visit the nearest MacDonalds or coffee shop in your area could form part of a quest for example.

Such ventures could provide the exorbitant funding that is required to develop online gaming further. This means guaranteed customers for selected stores, exercise and sunlight for gamers­ and the neccessary funds to develop multiplayer gaming further; win-win-win. It may be aggressive advertising at its best, but at least it will get gamers­ off their chairs and into the daylight.

The future of online gaming will certainly be something exciting to behold, no doubt. I leave you with one of my favourite gaming quotes:

“When we look at the future of MMORPGs, we think virtual reality. We dream about being able to lead another life where you are the boss and control everything. In real life, you are influenced by everyone else. In virtual reality, you get to choose your paths and if you think something is wrong, you change it.” — www.astahost.com

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ADSL: Now that you have more bandwidth, what will you do with it?

FIRST there was dialup and ISDN, giving you a trickle of bandwidth for which you paid per minute. If you didn’t watch yourself you could easily pay hundreds of rands a month – and it was suicidally slow. Then there was capped ADSL, which was faster, but your internet usage was restricted to a gigabyte or two each month. After reaching your cap, you either had to top it up with a booster, or be cut off from your internet for the rest of the month.

Today, there is uncapped ADSL at a fixed, low price. And with unlimited internet access there’s so much more you can do online that it’s going to change your life. MWEB recently launched uncapped ADSL starting at R219 per month. Carolyn Holgate, general manager of MWEB Connect, offers ten MWEB uncapped ADSL tips for making the most of cheap, unlimited internet at home:

1. Download music, movies, TV shows and YouTube videos

“It is quite conceivable that a family of four could use 20 gigabytes and more each month downloading entertainment content from the Internet,” says Holgate. “We definitely don’t recommend that you download anything illegal, but for such a family to each  watch ten minutes of YouTube a day, download two MP3s a day, two TV shows a month and three standard-definition movies a month would add up to 20 gigabytes right there."

"Before, this would have been extremely expensive, and almost inconceivable. But now, thanks to low-cost uncapped ADSL, you can pay a flat fee and not worry about exceeding your cap again,” says Holgate.

DStv recently launched “DStv On Demand” and if you are a DStv Premium subscriber with an MWEB ADSL account, you can watch or download premium quality TV content on your PC or laptop – for no extra costs. Go to www.dstv.com to register.

Check out these other sites for cool entertainment content:

2. Set up web-calling with video

“Most people don’t need any introduction to phone and video calls over the web,” says Holgate. “This technology is what keeps families and friends together, no matter what the distance. Once you’ve got uncapped ADSL, you can talk to other users on the same system for free – and with an unlimited amount of data each month you can talk to your heart’s content. Try MWEB’s Webcall service."

3. Try online gaming

If you possess a sword with Arabic-looking squiggles on it called Slayer in the Realm of Pneimh, the world of online gaming could be for you. We recommend using faster packages for online gaming as it will provide a delay-free gaming experience. Gaming sites such as www.mweb.co.za/games is a good one to start with.

4. Start your own blog

If you want to share your life with others, then a blog is ideal. You can upload content, pictures, videos and music and share it with your friends and family – and never worry about exceeding your data cap each month. Go to MWEB’s blog page at www.blogspace.mweb.co.za to get started.

5. Stay in touch with social media tools online

Like email and surfing the web, Twitter, Facebook, MySpace and YouTube have become part of our lifestyle – particularly for the connected youth. MWEB recently investigated South African’s social networking habits, and 82% of the participants are on Facebook. This shows we’re savvy social networkers already and these figures are growing! Chances are your kids are well up to speed with the latest tools; you don’t want to be left behind!

6. Set up a home-based business or access the office from home

Entrepreneurship is one of the best ways to fuel job creation in this country. “Thanks to cheap, uncapped ADSL, you can set up a professional home office that lets you do business from your own space. Alternatively, you can access your traditional office network from home, giving you the flexibility demanded by increasing traffic gridlock and time constraints,” says Holgate.

7. Work more flexibly

Professionals whose core skills can be offered virtually are probably better off working at home. Companies have the flexible use of their services while saving on desk space, and with uncapped ADSL there is no limit as to how much data these virtual workers can access.

8. Why pay unnecessarily for software?

Instead of buying expensive software applications, you can try OpenOffice.org or Google Docs. ADSL lets you access, use and store your data in web-hosted applications – safely and quickly. Holgate continues, “You will also be able to download additional applications to your computer now that you have all the bandwidth you can swallow. And remember, for every application you need, there is a free or cheaper version available online.”

9. Save memory space on your computer

Instead of downloading tools and information to store on your computer, access them online when you need them. You don’t have to worry about the costs associated with accessing files and applications online as your monthly fee is fixed.

10. Get the value-added services you need

You may be happy with your ISP, but prices are plummeting and competition has reached a level never experienced before. Besides cheap, unlimited bandwidth, your ISP should offer a quality network that can withstand the demands of uncapped Internet users, security, support, antivirus, antispam, faxmail, a big free mailbox and value-adds such as free Wi-Fi minutes.

“Broadband is a highly enabling tool, spurring innovation and allowing greater flexibility in communication and entertainment. Uncapped ADSL will allow users to be more adventurous about the sites they visit and how they use the Internet. It’s a very exciting time for users in South Africa,” concludes Holgate.

  • These MWEB uncapped ADSL tips were issued on behalf of MWEB. For more information on MWEB’s packages, visit www.mweb.co.za or call 08600 32000 to speak to a sales consultant.

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WoW: A beginner's guide to what World of Warcraft is all about

THERE are currently over 12 million people that play World of Warcraft (more commonly known as WoW by its fans). That’s the size of a small country. Wow. A community of that magnitude is worthy of recognition in my books. I have always been hesitant about entering this online realm – concerned that I would have to sign away a portion of my life if I did.WoW logo

However, I have always been curious to know what the appeal is and how the game ropes in so many players – many of which spend the majority of their waking hours living in this virtual world. I scoured all the websites, forums and wikis dedicated to the game and thought I’d share what I found regarding this thriving fantasy world.

What is World of Warcraft
WoW is known as a Massively Multiplayer Online Role Playing Game (MMORPG) in which thousands of players can interact within the same virtual world. Players assume the roles of Warcraft heroes as they explore, adventure, undertake game quests and interact with one another in the Warcraft universe known as Azeroth.

WoW has a massive visual appeal and since its release in 2004, has received rave reviews and won numerous awards all over the world. These include Best PC Game, Best Multiplayer Game, Best RPG and Most Addictive Game. It was also honoured at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of MMORPG games. Critics have described the WoW environment as a careful blend of cartoon, fantasy art, and realism.

Who lives in WoW
What distinguishes WoW from other virtual online worlds such as Second Life, is that it is pure fantasy. It has more of a Lord of the Rings vibe rather than being a replica of real human living.

Players can choose between ten races, such as dwarves, orcs, humans and elves each of which have unique racial traits. There is something of a racial divide among the races as they are separated into two warring factions: the Alliance and the Horde. A description from the WoW website reads:

“Characters can only talk, group, and create guilds with players from their own faction. Certain zones and cities in the world are also friendly to one faction while hostile to the other. Additionally, certain quests can only be completed by members of one faction and not the other” – www.worldofwarcraft.com

It’s almost like a virtual apartheid.

Making a living in WoW
Players can take on primary and secondary professions in WoW when not adventuring and completing quests. These professions fall into three categories, namely gathering, production, and service. Players can contribute to the World’s thriving economy, or just keep themselves occupied with jobs that range from jewel-crafting and tailoring to cooking and alchemy.

Public transport
The WoW universe is vast – literally continental in size. The game features an advanced flying transportation network and players can make use of public transport to get around. NPCs can buy tickets to ride flying mounts such as mythical Gryphons and Dragon hawks. The flight paths are specifically designed to delight passengers with entertaining sights and glimpses of new regions and unexplored territory.

Heroes of World of Warcraft

Players can choose between ten races belonging to the Alliance or the Horde

WoW economy
There is even a virtual banking system that exists in WoW. Players are able to deposit items into banks and each character has access to personal bank storage with the option to purchase additional storage space using in-game gold.

Auction houses are available for players to buy and sell items to others in a similar way to online auction websites such as eBay. There is even a postal system whereby mailboxes can be used to collect items won at auctions or used to send messages, items and even in-game money to other players.

Advertising in WoW
As with other MMORPGs, companies have emerged offering to sell virtual gold and associated services. However, due to spam advertising abuse, several companies have since been banned from using any WoW chat or communication to advertise any business or sell any services relating to WoW. The game has also been known to advertise unrelated products, such as Toyota trucks.

Corrupted blood plague incident
As part of a cruel social experiment, a ‘deadly’ disease known as the “corrupted blood plague” was unleashed into WoW in 2005, which quickly spread between interacting players. The plague so closely resembled the outbreak of real-world epidemics that scientists are currently looking at ways that online games such as WoW can model human behavior during outbreaks by allowing researchers to more accurately predict how diseases spread amongst a population.

Gaming Addiction
WoW is known to be frighteningly addictive. In 2009 an article titled “10 Most Bizarre Gaming Incidents” reported the case of a young Chinese girl who died of exhaustion after playing the game for several days straight. An online funeral followed. Relationships have ended and online feuds have broken out as a result of the game, so a non-addictive personality is certainly recommended if you wish to venture forth into the world of Azeroth...

Interesting WoW facts

  • Development of WoW took roughly 4-5 years including extensive testing
  • Players have the option of selling their user accounts once their character is well equipped and experienced. The highest recorded WoW account trade was for £5000 (roughly R55 000).
  • The game reflects real world events such as Halloween, Christmas and Easter. Different locations also have variable weather, such as rain, snow, dust storms and many more.
  • When a character dies it becomes a ghost at a nearby graveyard. Characters can be resurrected by other NPCs that have the ability, or can self-resurrect by moving from the graveyard to the place where they died.
  • The Chinese government imposed a modification on Chinese versions of the game which transforms dead character corpses into tidy graves and places flesh on bare-boned skeletons.
  • Quests reward the player with experience points, items, and/or in-game money. It is also through quests that much of the game's story is told.
  • WoW players are invited to participate in the virtual community in creative ways. Activities include creating fan artwork and comic strip style storytelling.

World of Warcraft requires the player to pay for a subscription, either by buying game cards for a pre-selected amount of playing time, or by using a credit or debit card to pay on a regular basis.

Related post: DotA - A nOOb's guide

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DOTA GUIDES: How not to die if you're a noob

DotA is probably one of the most addictive online games around and has brought with it a whole new lingo and even has it’s own music video.

If you are new to the game (i.e. a ‘n00b’) it is useful to know a few things if you wish to last more than 5 minutes in the game. I’ve compiled the following hints, tips and useful information (regarding experience, items, game modes, dotA lingo, and maps) with the help of some dotA diehards.

Download the latest dotA map here

Awe ye!

DotA - the most addictive game in ever!

EXPERIENCE IN DOTA:

Besides making your virtual fortune (gold) by killing creeps the main objective is to kill. However, to be an effective killing-machine, experience is crucial.

You gain experience by being near (within a 1000 radius) to an enemy unit (i.e. enemy heroes, enemy creeps and neutral creeps) when they die. Standing by, or just behind your ranged creeps when they attack is about right. If there are two or more players in a lane, you share the experience.

The map is divided into three main lanes - top, middle (mid) and bottom (bot). Note that if a comrade types something like "top solo" it means that they want to be in that lane alone. The benefit of this is that the player gains experience and levels up quicker, yet there is a greater chance of dying without support. In other words, do not solo if you’re a noob!

DOTA ITEMS:

To improve your gameplay you need to know what items suit the different heroes. You also have to look at what heroes you're playing against if you want to try and counter them.

Like anything else, nothing comes for free. Items cost gold. Killing (or “farming”) creeps gets you gold, but you get more for destroying buildings and pawning the enemies head for a quick buck.

A general guide for you to work with is that you must get items that will compliment your hero's abilities. For example, if your hero has a high agility you should focus on getting agility items (such as the Butterfly or a Lothar’s edge, (or at a simpler level , the boots of speed or elven skin boots). These will greatly increase your movement and attack speed.

Items that increase your hero's attack speed are generally good to go for (something like the gloves of haste at the simplest level). Items that compliment these are ones like a buriza (which has a % chance to critical strike). These are best for heroes with very fast attack speeds (generally agility), because they’ll have a greater chance of getting in more crits.

You may often see the pros wielding items such as Battle Furys and vladimir's. However, these are designed for melee heroes, so don't get them for a ranged hero. If you’re a noob I would recommend that you choose a ranged hero as this will allow you to fight from a distance and escape death faster.

At first, try and focus on items from the level 1 shop (the little peasant at the base). It’s also probably a good idea to focus on items that provide you with a few extra hp (hit points) to ensure that you live a little longer. However, don’t be fooled by items such as the heart (that pink item); rather get a couple of bracers. These are cheap and effective (available at a level one shop by combining a gauntlet of strength with a mantel of intelligence).

The essential item that you should carry with you at all times is the town portal spell. Pros know the best order in which to cast their spells and will annihilate you in a second if you get to close. If you are alone, far from your base, and you can’t see any of the enemy heroes on the mini-map, then run/fly/creep home or use a town portal because they’re probably coming for you.

LEARNING THE DOTA LINGO:

You’ll often see people type 'mia' during a game. This is an army term which stands for "missing in action". It means you don't know where the enemy hero is, so basically you are warning your teamies to be careful ("care").

If you are in a lane against someone and they move away so you cant see them on the minimap, tell your team "bot mia" (or whichever lane you're in), because the enemy hero might try to gank (surprise attack) one of your teammates, and they will be bleak with you if you didn't warn them.

Pros love to say 'imba' a lot, which stands for "imbalanced". This means that someone or their team is extremely good and therefore the contest is unfair or imbalanced. E.g. people type "im imba" instead of e.g. "I’m f'ing invincible".

'b' stands for "back", it means "get the hell back or else they are gonna pawn yo ass!"

Other acronyms include:

  • gl (good luck)
  • hf (have fun)
  • gg (good game)
  • wp (well played)
  • wd (well done)
  • np (no problem)
  • ty (thank you)
  • ffs (for F***'s sake)
  • omg (oh my God)
  • nvm (nevermind)

If you type "-di" you will be shown your creep stats in the top right corner of the screen (how many kills and denies you have). If one of your own creeps or towers are very low on health, you can actually kill (deny) them to prevent the enemy heroes from killing them and getting gold. They will be the ones who get the experience though.

DOTA GAME MODES:

If you are hosting a game (which you probably shouldn't do unless you have a 512kbps ADSL line or faster) as soon as the game starts you have to set the mode by typing one of the following commands:

  1. -ap (allpick): you can pick a hero from any of the buildings (even from the buildings on the opposing team).
  2. -ar (all random): you are given a random hero.
  3. -sd (single draft): you are given three random heroes to choose from (one with high agility, one with high strength, or one with a high intelligence).

These are the 3 main modes, which are useful to know before diving in and joining a game. You'll also often see a number next to a game, e.g: [3]apem. This indicates the level of the game. No one lower than lvl3 (in this case) can join the game.

Other modes can be used in conjunction with the above modes:
-em (easy mode): you get more gold and buildings are weaker. This is usually typed in conjunction with another mode eg. –apem (allpick, easy mode).

Try to avoid em games though as they will make you a worse player. However, they are usually shorter than normal games so if you have limited time to play they’re rather useful.

There are other, less common modes which are explained in the 'map info' menu when you are in a game. One’s you might see are:

  • -sp (shuffle players): shuffles the sentinel and scourge teams before the game starts
    -dm (death match): when you die you are given a different hero
    -mm (mirror mode)
    -sc (super creeps)
    -wtf (what the fuck): spells do not have cooldowns and do not cost any mana. (These are rather hectic and best left to the pros)

You can even string a whole lot of modes together e.g. –aremdm (all random, easy-mode, deathmatch).

How cool do you think you are?

To find out what your character’s level is and how much experience you have, type the following commands when you're in any channel:
/level (tells you what your current level is)
/exp (tells you how much experience you have and how much you need to level up. Usually about 5 min after finishing a game it tells you that you have gained exp from it)
/pm shows you how many times you or any other players have been punished
/p reveals your ping and that of other players. Players with a ping of more than 200 or so are likely to cause the game to lag.
Type /help for a list of other commands

It is useful to type /level before a game starts which will provide you with the levels of all the players you're about to go up against. (Just because a game says "for noobs" this is often not the case but rather a trap to lure you in). If the levels of the other players far exceed your own join another game).

DOTA MAPS:

You can get started by downloading the latest dotA map from www.getdota.com. New maps are released quite often so keep checking the site for updates. You'll be kicked from games if you don't have the latest map.

New maps usually have bug fixes and balances (i.e. if it is felt that a specific hero is too good he/she/it will be made slightly weaker or vice versa). Sometimes new heroes are added as well.

NB: if you see a ping count (ie. an increasing number next to your username) when you join a game then you do not have the latest map. Go download it (takes 5 mins) else, if you aren't kicked, you will slow the entire game down.

Every now and then someone will write AI for one of the dotA maps (where you can play against bots for practice), but it doesn't happen too often so best to play custom games in War3 by selecting the dota map. You can also modify these in the war3editor.

DOTA FINAL TIPS & TRICKS:

When you hit Enter to chat only your allies are able to read your message. To quickly chat to "All" hold down shift when you press Enter.

When your towers are under attack they are automatically pinged (that red circle that makes a noise is a ping). To do a ping yourself hold down Alt and click anywhere on the map. It's a quick way of communicating with your team mates, but don't go overboard and become ping happy.

One last word of advice: try not to die. The less you die the more you own! Good luck, have fun, pawn passionately! :D

If anyone has anything to contribute to this beginners' guide please add it as a comment below.

Related post: The World of Warcraft

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VIRTUAL REALITY: Catholic missionaries enter Second Life in an attempt to convert cyber-souls

JUST when one thought it was possible to escape the confines of real life by emerging oneself into a virtual world, Second Life as a popular example, is becoming rife with destructive practices from child abuse to prostitution, and is now becoming a site for religious convergence.

Catholic missionaries have trekked the Earth to spread the word of God since the colonial era, and are now finding ways to Christianise the virtual world. An article set to appear in the August addition of the Vatican approved journal - Civilta Cattolica, is aimed to encourage Catholic missionaries to immerse themselves into the virtual world of online computer games in an attempt to convert cyber-souls.

If you are not yet familiar with Second Life it is basically a vast computer-generated online world in which players can create virtual versions of themselves (known as Avatars) and can buy or sell virtual...stuff and interact with other users in several ways. The game is huge, ‘housing’ roughly 8 million ‘residents’ at present.

A Vatican priest named Father Spadaro, has been quoted in several online publications saying that “sin has flourished in the various towns which make up Second Life”. According to the same publications, acts of gambling and prostitution have become rife within the game. To give a fact closer to reality, $1.5 million (R105 million) is exchanged in the online world each day, according to Linden Labs - the creators of Second Life.

Spadaro has also said, however, that “while the virtual world might be a refuge for some people seeking to flee the real one, it is also full of people seeking something more from life, including, possibly, religious enlightenment”.

Angle AvatarThus there appears to positive light on either side of the ‘Christianising of the virtual world’ argument. However, the penalties for such virtual sin is becoming very real in some countries where virtual misdemeanours constitute real crimes. Germany as an example has already called authorities to investigate cases of paedophilia and virtual child abuse in the online world. In other countries virtual gambling has been completely banned.

The erotic dimension of Second Life may be a little extreme, offering players the opportunity to buy unique genitalia for their avatars, but just how dangerous is a virtual act of prostitution or paedophilia? It might not say much for the mindsets of the ‘sinful’ players, but what real damage do such acts constitute?

Second Life has already been penetrated by commercial conglomerates such as Adidas, Nike, Calvin Klein, BMW, Mercedes and Vodafone, which are seizing the commercial prospects the game offers. But is there really still room, or a necessity, for religious penetration too? If the virtual world is as close to reality as it appears, then what’s there to prevent the formation of religious cults? Or the outbreak of religious wars from occurring within the game as they do in real life? To me it seems that the real danger is a blurring of reality with virtuality.

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